Does Honor still have a place?
#1
Posted 09 January 2012 - 12:38 PM
#2
Posted 09 January 2012 - 12:50 PM
Tilley, on 09 January 2012 - 12:38 PM, said:
I recon that you are pretty unfamiliar with how the Clans are portrayed in the canon, so here goes.
Honor will play a part in the game, they mentioned this in a podcast recently.
The Clans would be rather pointless if they didn't have any honor rules, it is the entire basis for Clan combat.
Anyway, most of those supposed honor rules you read about are usually made up by a couple of players, legging is allowed for instance. The actual Clan honor rules are called Zellbrigen. You can read about them here:
http://www.sarna.net/wiki/Zellbrigen
Edited by Stormwolf, 09 January 2012 - 12:51 PM.
#3
Posted 09 January 2012 - 12:52 PM
As far as your question, I feel we should do everything in our power to win, though I tended to only leg in the single-player campaign as a way to maximize the chance of salvage. So yes, I'd prefer a sort of "honorable" combat system.
#4
Posted 09 January 2012 - 12:53 PM
#5
Posted 09 January 2012 - 01:00 PM
edit: So I guess what I mean is, unless the rules are enforced from a gameplay perspective in some manner (IE decreased payouts for violators or something), they aren't likely to be observed by a majority of players.
Edited by cobrafive, 09 January 2012 - 01:01 PM.
#6
Posted 09 January 2012 - 01:06 PM
I see no honour in destroying more than needed to win, i allways try to maximize salvage as much as possible, maybe bcs. i am a merc at soul.
Edited by Thorqemada, 09 January 2012 - 01:07 PM.
#7
Posted 09 January 2012 - 01:07 PM
#8
Posted 09 January 2012 - 01:09 PM
The most overlooked rules of Zellbrigen... Everyone knows the single-combat rules, but most people forget these...
1. You cannot move out of weapon range. Which basically means you must always either maintain current range, or close range. If you get inside their AC20's range, you MUST STAY THERE.
2. You cannot intentionally break Line of Sight... which means, no taking cover. No hiding behind hills and stuff like that.
3. If you can fire a weapon, you must fire that weapon. (heat permitting) So you cannot refrain from firing your AC20 at the long end of it's range increment, just to conserve ammo until you close in easy close-in shot. Neither can you refrain from firing your ERPPC's to conserve heat for a closer in alpha-strike with other weapons.
Munchkins love having the best weapons in the game, but almost never use these Rules, using the "Inner Sphere is dishonorable" cop-out.
#9
Posted 09 January 2012 - 01:22 PM
Vladdaimpaler77, on 09 January 2012 - 12:53 PM, said:
Thorqemada, on 09 January 2012 - 01:06 PM, said:
I see no honour in destroying more than needed to win, i allways try to maximize salvage as much as possible, maybe bcs. i am a merc at soul.
You should remember the re-establishment, in the lore and history of the game, of the feudal system in the Inner Sphere, of honorable combat. Almost immediately after the signing of the Ares Conventions, the nobles who'd signed on to fight by that honorable means, almost universally turned their nose at it and went immediately back to the barbaric, tech-destroying, population-culling means of warfare they had used for over a century at that point, and it fell to the MechWarriors, many who were also not keen on the conventions, though many more were, to try and maintain this way. They fell by the wayside, so now you have a universe where technicians can't fix the equipment they have, where engineers are incapable of designing anything new because they no longer know how it works, and where people who managed to avoid the Succession Wars are now coming back to kick our ***** into gear.
I pray that the game disallows the constant use of those sorts of things, that they will follow the lore and fluff about 250+ year-old targeting systems, so that legging and all that twitch-click garbage from MechWarrior 4 and MechAssault fails to make an appearance here. If you can't fight me honorably, even if you win the match, you're a loser (general statement, not really pointing at anyone).
#10
Posted 09 January 2012 - 02:03 PM
Virgil Caine, on 09 January 2012 - 01:09 PM, said:
The most overlooked rules of Zellbrigen... Everyone knows the single-combat rules, but most people forget these...
1. You cannot move out of weapon range. Which basically means you must always either maintain current range, or close range. If you get inside their AC20's range, you MUST STAY THERE.
2. You cannot intentionally break Line of Sight... which means, no taking cover. No hiding behind hills and stuff like that.
3. If you can fire a weapon, you must fire that weapon. (heat permitting) So you cannot refrain from firing your AC20 at the long end of it's range increment, just to conserve ammo until you close in easy close-in shot. Neither can you refrain from firing your ERPPC's to conserve heat for a closer in alpha-strike with other weapons.
Munchkins love having the best weapons in the game, but almost never use these Rules, using the "Inner Sphere is dishonorable" cop-out.
Not all Clans follow those rules to the letter, there are grades like opportunistic and liberal.
A duel can be rendered void if the rules are abused.
It simply boils down to proving how skilled you are and how many enemies you can defeat. Luckily this will also include Clan vs Clan battles, most of which in the same faction no less.
#11
Posted 09 January 2012 - 02:39 PM
#12
Posted 09 January 2012 - 02:53 PM
#13
Posted 09 January 2012 - 04:03 PM
#14
Posted 09 January 2012 - 04:48 PM
#15
Posted 09 January 2012 - 04:55 PM
#16
Posted 09 January 2012 - 05:28 PM
Why I see here a mute is the fact all of you really have no clue how the Devs will set up the servers. Here is my take on how I feel things may be set up.
We know it will be all located on one main server. We log into server and see the screen consisting of 4 maps/planets (ice, desert, urban, and jungle) with details. We click on each and are taken to a list of instance servers, which in turn take each team into a drop. The way I see alot of you taking this, is as one type of server for various matches, deathmatch, team deathmatch, etc... What if the Devs add roleplay, non roleplay, etc... servers? Pretty much makes threads like this mute, quaff?
Edited by Renegade Mitchell, 09 January 2012 - 05:28 PM.
#17
Posted 09 January 2012 - 06:11 PM
#18
Posted 09 January 2012 - 07:42 PM
I simply dont understand why i should destroy a mech when i can preserve most of its value.
To my knowledge its much cheaper to replace a leg than warfare electronics or advanced weaponry and god beware i hit the reactor and all goes boom. - no i dont understand the honour of destroying what can be preserved!
The question is, if i am able to aim that good, probalby not that well and if i manage to win sometimes i will mourn the many destroyed values.
And i will never play Clans - personally i had prefered to play earlier in the timeline when Mechs and Technology be scarce and sought after much and preserving as much of the opponents equipment as possible is a necessity instead of having a scenario like EVE that drifts into attrition warfare where industrial output means more than piloting skill, tactic and strategy.
Well, to speak out my question - you Clanners wont force IS-Scums like me to play obeying to your values of Honor?
Edited by Thorqemada, 09 January 2012 - 08:17 PM.
#19
Posted 09 January 2012 - 07:57 PM
Also it seems that Total Warfare does not list Smoke Jaguar so there is not info in the books regarding their use of Zellbrigen, unless someone has a source on that.
Overview
Zellbrigen is ritualistic form of honor dueling practiced by the Warrior Caste of the Clans.[1][2]
History
The practice of engaging opponents in single combat, the genesis of what would later become zellbrigen, was first started by Clan Coyote during the Operation Klondike.[3] Despite the losses incurred by this fighting method, Coyote's Khan Dana Kufahlwould continue to encourage her Clan and others to practice this "honorable" form of warfare. Eventually the practice would be taken up by all of the Clans, to a greater or lesser degree, in part as a way to minimize losses in both lives and resources.[1][2]This is especially true when opposing commanders agreed to a duel to determine a battle's outcome.
During the Clan Invasion the rules of zellbrigen lapsed, primarily because the Inner Sphere had no concept of Clan cultural norms and, in some cases, exploited them for "underhanded" victories. By the end of the campaign zellbrigen had all but died out in several Clans, while most still reserve it for inter-Clan confrontations or against worthy Inner Sphere warriors.[1][2]
Rules
The proscriptions of zellbrigen consist of the following rules:[/color]
- Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.[4]
- A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.[4]
- A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.[4]
- No artillery or other Area-Effect Weapons shall be employed by either side.[4]
- Intentionally moving out of the line of sight of the opponent is prohibited.[4]
- Systems that requires multiple units to operate, like C3 and TAG, are forbidden.[4]
- Moving out of weapon range is prohibited.[4]
- Failure to fire a weapon when possible is prohibited.[4]
Interpretation
How zellbrigen is interpreted depends not only on the individual, but their parent Clan as a whole. At one end of the spectrum, the rules are strictly followed, the only exception being when fighting bandits, pirates or the most hated of enemies. At the opposite end, zellbrigen is figuratively "thrown out the airlock" and used only against other Clan warriors, and even then only when there is an advantage over them. In between are varying levels of adherence; for example, zellbrigen is followed unless circumstances dictated otherwise, such as being outnumbered or thinking one could get away with breaking it.[4]
Prior to the Clan Invasion, Clan Blood Spirit, Clan Coyote, Clan Ghost Bear, Clan Goliath Scorpion, Clan Jade Falcon, Clan Star Adder and Clan Steel Viper adhered strictly to the tenants of zellbrigen. Meanwhile Clan Cloud Cobra, Clan Hell's Horses, Clan Ice Hellion, Clan Nova Cat and Clan Snow Raven were more opportunistic in their interpretation. Only Clan Diamond Shark and Clan Wolf used a liberal interpretation of zellbrigen in their conflicts with the other Clans.[4]
After their defeat at the Battle of Tukayyid, many of the Clans began to rethink their use of these honor rules, and a number of political, military and cultural changes took place. The Blood Spirits, Jade Falcons and Star Adders became more opportunistic, while the Ghost Bears became more liberal, in the use of zellbrigen. The schism within Clan Wolf resulted in its new Crusader-minded leadership to become slightly more conservative, while Clan Wolf-in-Exile maintain a flexible definition of zellbrigen.[4]
Clan Fire Mandrill, by their fractious nature, defy any sort of labeling, with each Kindraa having their own individual understandings of zellbrigen.[4]
References
- ↑ 1.0 1.1 1.2 Field Manual: Warden Clans, p.17
- ↑ 2.0 2.1 2.2 Field Manual:Crusader Clans, p.15
- ↑ Field Manual: Warden Clans, p. 40
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Total Warfare, p. 275
Edited by Cyber Carns, 09 January 2012 - 08:19 PM.
#20
Posted 09 January 2012 - 09:12 PM
Edited by Phelan Kerensky, 09 January 2012 - 09:53 PM.
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users